Earthworm Jim story

Earthworm Jim

The story of Earthworm Jim is the kind you pass around with a grin. In the mid-90s, it seemed every hit needed a mascot, but no one expected the star to be a garden-variety worm in a super-suit. Call him Jim, EWJ, or just the worm — on Genesis/Mega Drive cartridges he rolled into our neighborhood as a punchline and stayed as a cult: funny, cheeky, lovingly hand-drawn, and soaked in that absurdist streak that still makes you smirk today.

How they dreamed up the hero and why it worked

It didn’t start in some coder’s basement. It began at Playmates Toys — the folks who rode the Teenage Mutant Ninja Turtles wave and were hunting for the next breakout star. They knocked on Shiny Entertainment’s door, where the charismatic David Perry was calling the shots, and asked for a character people would want to chase across games, comics, and toys. Cue the bullseye: artist-animator Doug TenNapel doodled a weirdo — a worm stumbles into a high-powered suit and suddenly has arms, legs, a jetpack, and a wicked sense of humor. Simple hook, perfect payoff: the insignificant becomes the hero. Even on paper he felt funny and alive.

Shiny grabbed the idea like a rock-and-roll riff — wild, confident, instantly recognizable. They built the game like a cartoon: hand-animated sprites, squash-and-stretch movement, and sight gags that land without a single line of dialogue. A daredevil in a space suit who can whip himself by yanking his own wormy head like a lash, fire a blaster, and, of course, launch a cow — that cow-launching bit became the devs’ cheeky signature scattered across stages. Tommy Tallarico cranked out a punchy soundtrack that didn’t just accompany the action — it joked along with it. The result was a platformer that yelled, "I don’t look like anyone else!"

From Sega to cult status

In 1994, Earthworm Jim hit cartridges, and plenty of us hunted it down as "that Sega game with the cow." The animation looked alive, the levels like parody postcards — there’s What The Heck? with crackling flames ruled by Evil the Cat, head-to-head races with Psy-Crow, run-ins with Professor Monkey-for-a-Head, and the infamous Queen Slug-for-a-Butt, a name that makes you chuckle before the fight even starts. It felt like watching a deranged Saturday-morning cartoon on fast-forward while you got to be the star.

It didn’t spread as just another action game — it landed as an event. Magazines ran "making of Earthworm Jim" features and praised Shiny’s gamble: at a time of grim, gritty heroes, they shipped a worm with personality. We swallowed it whole — at rental shops and in living rooms, with friends or solo — pulled by the same threads: a sense of humor, a neat, mischievous tone, and the handmade feel of a drawn world. Jim wasn’t just hopping platforms; he was constantly breaking the fourth wall — with dances, mugging, and one cartoon invention after another. Saying "Earthworm Jim" sounded less like a title and more like the name of an old pal.

When the game became a universe

Playmates got what they wanted: the hero broke free of a single cartridge. Comics and an Earthworm Jim TV show rolled in — Saturday mornings hit the same rambunctious stride as the game. Jim and his villains found new life on screen: Psy-Crow hissed and fumed, Evil the Cat shamelessly hatched infernal schemes, and Professor Monkey-for-a-Head kept demonstrating the impossible with a straight face. Toys on shelves, posters on walls, a soundtrack you could spot from the first bar — that’s how a real cult is born. For us, that mattered more than sales charts or review scores: the Earthworm Jim world became a place you wanted to revisit.

The love isn’t just nostalgia. You can feel the authorial nerve. David Perry and the Shiny crew didn’t line things up by some manual; they made what felt funny and cool right now. That’s why, even today, in those jumps — the way Jim windmills his arms, twists through the air, and syncs to the rhythm of the hand-drawn animation — you can hear that raw 90s freedom. And when someone says "Jim the worm," it’s like a password: you’re one of us, you remember jetpacking over the abyss and, somewhere along the way, punting a cow into the sky.

Earthworm Jim stuck in our heads because he was born from an honest urge to play and surprise. Not a poster-boy superhero or a brooding mastermind, but a worm lucky enough to find a super-suit and a mega-dose of charisma. Jim, EWJ, Earthworm Jim on the cover — whichever name you use, the same shot pops up: a cocky grin, blaster at the ready, and off you go into a strange, funny world where even cows know how to fly.


© 2025 - Earthworm Jim Online. Information about the game and the source code are taken from open sources.
RUS